UWACAM for Android — Why Did It Take So Long?

Part two of our conversation with Matthias Lebo · May 28, 2026

After a full year of iOS exclusivity, UWACAM finally landed on Android — exactly one year after its iOS debut. In this second studio conversation with underwater cinematographer Matthias Lebo, UWACAM co-founder Andi explains why the app launched on iOS first, what finally tipped the decision toward Android, and why the port still took so long. They also dig into the real differences between the two platforms — testing, hardware fragmentation, the toughest engineering hurdles — and how each version will be developed from here. True to the UWACAM motto: "Capture Ocean Beauty. Effortlessly."

Missed the first part? Watch The UWACAM Story — How It All Began.

Can't see the player? Watch on YouTube.

"Because Android users kept asking us when it would finally arrive, we felt we had to do everything we could to bring the power of UWACAM to Android."
— The UWACAM team

Chapter guide

The conversation runs about 22 minutes. Jump straight to the moment you're curious about:

  • 0:00 — Intro
  • 1:50 — Why we decided to make an Android version after all
  • 5:25 — Why iOS was prioritized over Android
  • 7:30 — How testing on Android differs from iOS
  • 9:25 — How the Android app was received by the community
  • 11:23 — Is UWACAM any different on Android than on iOS?
  • 14:07 — The single hardest thing to accomplish on Android
  • 18:54 — Will both platforms be developed at the same pace?

Thank you

To every Android diver who kept asking, kept waiting, and finally got UWACAM in their hands: thank you for your patience. This release is yours.

Video by Matthias Lebo — please consider subscribing to his channel.

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